Chapter 3202 Detective is dying (53)
Chapter 3202 Detective is dying (53)
Chapter 3202: Detective is about to die (Fifty-three)
Schiller had a very bad feeling. If the fish was a story made up by the clown, this guy must have done something big. He had to hurry up.
Schiller looked around and walked to the door closest to the window. He tried the sturdiness of the door handle and found it was fine, so he tied the rope to the door handle.
His dexterity was not low, but he also knew that the clown had the skill to control the dice, so he confirmed the strength of the rope again and again, and even scraped the windowsill where the rope was close to with a kitchen knife to prevent the rope from being worn off, thus minimizing the possibility of needing a dice check.
After making preparations, Schiller climbed out of the window, grabbed the rope and began to descend. He did this to avoid the confrontation between Batman and the Joker and to see what was happening downstairs.
In his judgment, the clown would definitely come to the lighthouse, but the clown came later than he expected, which proved that he might have done something on the way. Considering that the clown might be the first person to arrive at the lighthouse, Schiller had to be on guard and he was well prepared.
Schiller deliberately avoided all the windows to prevent the clown or anything else downstairs from seeing him. As he descended, he thought about everything that had happened in the lighthouse.
First, when exploring, he saw traps set by humans on a certain floor. Schiller thought that these traps might have been set by the lighthouse keeper, but why would the lighthouse keeper set traps? Just to make his life a little more difficult?
The lighthouse keeper was killed on the first floor. It is not yet certain who did it. There were signs that Huff was attacked by a dog, but it may not have been the fatal blow. It could have been the clown.
In short, this matter was weird, and Schiller had no clue for the time being. He descended to the ground as quickly as possible. The rope could not be untied, so he left it there. He walked around to the main entrance of the lighthouse and went in.
The first floor was still the same as before, with the bodies of the dogs lying there, their blood having long since dried.
Schiller walked into the room where the body of the lighthouse keeper was, but found that the body of the tall and thin man was gone, but the dog's body was still there.
Schiller instinctively looked towards the window on the right side of the corner where the man was lying, and he could just see the dock through this window. Although it was far away, the lights of the big ship were particularly conspicuous against the white snow.
Schiller's ominous feeling grew stronger and stronger.
He ran upstairs, only to find that the bodies of the Huff family were also gone. Schiller carefully checked the nearby traces, but the other party had handled it cleanly, leaving no footprints, and the fluid oozing from the bodies showed no signs of movement.
Could it be another skill of controlling corpses?
After taking a closer look, Schiller found something wrong, because if the corpse was allowed to stand up and walk on its own, it would leave traces. But now the corpse disappeared out of thin air, it should have been moved away by someone, but the other party was very skilled and cleared all traces.
There was a tool room at the end of this floor. When Schiller walked over, he found that something was missing. The plastic sheet of the awning, the fire hose and the mop were all gone.
From this perspective, the Joker didn't come too slowly, but too quickly. In such a short period of time, he moved so many bodies and cleared all traces. No wonder he was able to kidnap two ships of people right under Batman's nose.
Looking up there was no trace of anything. Schiller was worried that he might be affected by the fight upstairs, so he went downstairs again and went down through the hole they had come up from before.
What surprised Schiller was that the large area of reeds had disappeared. The traces of burnt leaves on the ground were still there, but all the living reed leaves were missing and the lake was empty.
Could it be that the reeds were also created by the clown?
Come to think of it, it is not impossible. Batman was seriously injured here. Although the dice was blamed, the reed also played an important role.
Schiller stood by the lake and took a look.
The river and the lake are connected, which means that the fish running in the river will go directly into the lake. Schiller did see the fish jumping from the river into the lake, but they disappeared directly into the lake.
The lake was pitch black and nothing could be seen. Schiller was wearing night vision goggles, but if he didn't get close enough, he really couldn't see what was going on under the water.
Schiller took a deep breath, walked carefully to the edge of the lake, scooped up some water with his hands, and found that the water was not turbid, which meant that the water in the lake looked so deep because the lake was unimaginably deep.
Schiller walked around the lake for half a circle and finally found some clues at the scorching marks. He found that this place should have been burned twice, and the last time was the most recent.
The Joker burned bodies here?
No, that shouldn't be the case. Schiller carefully observed the details of the burn marks. It was impossible for animals to have been burned here, otherwise there would definitely be traces of grease or something like that left behind.
That's where the cleaning tools must have been burned.
The body was brought here and sunk to the bottom of the lake. What was at the bottom of the lake?
The ship should have docked by now. Schiller calculated the time in his mind and knew that he couldn't wait any longer.
He simply put on his night vision goggles, grabbed his pistol which still had a few bullets left, and jumped down along the shore of the lake.
The lake water was terribly cold, but the good news was that the night vision goggles were waterproof, allowing me to see the situation in the lake more clearly.
The lake is so weird. It is better to say that it is a huge water lake than a lake. There is nothing else except the clear lake water. Not even a reed leaf can be seen.
Schiller kept sinking, not knowing how deep it was. Fortunately, the water seemed to be a little unusual and would not allow him to float up. Instead, he would sink endlessly.
Just as Schiller was distractedly thinking about the situation inside the lighthouse, a swollen, terrifying face suddenly appeared before him.
Schiller shuddered and turned away, then he found that there were corpses floating around him. All of the corpses had their feet tied with reed leaves and were floating two or three meters above the bottom of the lake.
It was the Huff family, Madeline in the cabin, and the lighthouse keeper.
At the bottom of the lake, Schiller finally saw a ray of light, but it was not a lamp, but a green light.
He looked in the direction of the light, but could hardly see the whole picture, so he swam upwards with all his strength and saw a huge magic circle at a slightly higher place.
Schiller immediately realized something and swam quickly. He got out of the water when the last oxygen in his lungs was about to run out. He climbed up from the shore in a somewhat embarrassed manner, gasping for breath.
But he knew he had no time to rest, so he returned to the lighthouse as quickly as possible, rushed to the room where the lighthouse keeper died, and looked out the window.
What were docked at the pier were not modern fishing boats, but three huge sailing warships from the last century.
Schiller took a deep breath and took a few steps back.
Now that he had switched from the modern weird copy to the situation in Insmouth, Schiller could only pray that the one coming was not a Deep Diver.
Wait, those fish won't...
Schiller no longer cared whether a fight broke out upstairs. The Joker was indeed a tough guy. This was supposed to be a copy of the original story, but suddenly the classic Cthulhu elements were introduced. However, they did not have any corresponding magic skills at all. This was bad.
He should have been prepared for this when he first knew that the village was close to the sea, but he thought that none of these players would be very familiar with the classic Cthulhu mythology. Unexpectedly, the clown gave him a surprise.
As the only clergyman in the team, he must do something now, otherwise if the Deep Ones really land, the Old Ones will soon come and everyone will die.
It wouldn’t have mattered if they couldn’t pass the level. The key was that they killed Greed first. If they couldn’t pass the level, Greed would definitely go crazy.
Schiller thought about the resources he now had in his mind.
With Greed out of the game, his lab is unlikely to be open, but the resources he holds are crucial if he wants to prevent the return of the past.
Old Sirtek is a key figure. Schiller's mind is spinning rapidly. Only by finding him can he obtain all the resources in the greed setting, but the problem is that this guy is followed by a monster. If he doesn't know his limitations, he will be killed directly.
Greed knew that he was going to die, but he didn't give any clues when he mentioned this matter. Did he know that he was being plotted against?
But Schiller felt that even if he knew that he was being plotted against and was doomed to fail, he would not be so unwilling as to destroy all the resources they could have used. There must be clues somewhere.
Schiller suddenly remembered that there was also a monster in Room 1913. Could it be that the two monsters were to fight each other and suffer losses?
But after thinking about it, Schiller felt that it was impossible. The monsters would not fight each other directly. The main reason was that he could not gamble. If they did not fight, in addition to facing the things on those strange ships, he would also have to face two terrible monsters.
Schiller suddenly thought, what is the situation in the village now?
If something really came down from that ship, although the lighthouse was close to the pier, they would not necessarily come directly over. It would be more likely that they would rush into the village.
Schiller glanced upstairs. Batman was holding back the Joker, and the Joker was also holding back Batman. With this guy's personality of wanting to create chaos in the world, he wanted to destroy more than just this small village. Once the old days returned, no one could escape.
When it comes to things outside the village, an influential person must step forward. Greed is dead, and no matter what dangers may be around old Sirtek, Schiller must find a way to get close to him.
As for why he has to go to so much trouble to save the world, in fact, if the Joker had chosen another way to destroy the world, Schiller might not have cared, but the Deep One was really too ugly, and Schiller didn't want to become a half-man, half-fish monster.
Schiller took stock of what he had. He had a gun with a few bullets in it and night vision goggles, but he left the kitchen knife to Batman, so he had to get another cold weapon.
After walking around the first floor, Schiller didn't find any cold weapons like knives, but he did find a crowbar. This thing was a good thing, with a moderate length, a heavy weight, and was very easy to hold.
Schiller returned to the small warehouse where he had been, ate a few bites of food to replenish his calories, temporarily turned off the night vision goggles, judged the direction of the village based on the direction of the dock, and then set off.
He wasn't worried at all that Batman would be confused by his departure. Just the wet footprints he left behind after walking around here were enough for Batman to figure out what was going on.
Schiller pushed open the door of the lighthouse.
OBS